IDEAL FOR TEACHING: Marketing, Entrepreneurship, Finance, and Introduction to Business.
Virtual Business – Retailing 3.0 is a business and marketing curriculum that is centered around a highly visual computer simulation of a convenience store. Your students will learn and practice all the key business and marketing skills they'll need to succeed in business. Empower your students with control over pricing, promotion, merchandising, market research, and more. It is ideal for teaching marketing, entrepreneurship, finance, and introduction to business. Virtual Business – Retailing 3.0 is based on research funded by the U.S. Department of Education and is the most realistic visual business simulation available. Click here for special upgrade pricing.
NEW IN 3.0:
WHAT YOU GET:
THE EDUCATOR'S CHOICE
Ideal for Teaching:
How Do I Use...
Virtual Business - Retailing 3.0: So Many Great Upgrades!
There have been so many great upgrades it is hard to pick just a couple to talk about. From the new dynamic store layout to the unlimited multiplayer, that allows students to work together as a team in the operation of their store, the upgrades have been just amazing.
For the last couple of years our district has focused on reading, writing and math standards. Because the students always enjoy working on the Virtual Business - Retailing, I thought it would be a perfect match to integrate the two together but never had the time to develop the curriculum. Now I don't have to. The new Virtual Business - Retailing 3.0 has expanded lessons that include four to six pages of text, one page of written questions and one page of math questions related to the topic. All I have to do is implement different strategies to help the students see the relevance of the reading, writing, and math. It's just what I was looking for.
What better place to teach the relevance of reading, writing, and math standards than in an interactive virtual store where the students are learning business and marketing too.
Jon Abel, North Salem High School, Salem, OR
A Carrot For The Classroom That Works
Student motivation is great to have but tough to get. Jay Salerno knew he needed to spur his students' interest in business and marketing ideas. Jay's curriculum and lectures were good, but he wanted more. Jay turned to Virtual Business - Retailing to provide the extra boost.
What Jay got once he started using Virtual Business - Retailing in his Business Principles & Management class was amazing. Students began coming into the computer lab before class, and started staying later after class to complete their assignments. Some students would even use their free time to come to the lab and work on their Virtual Business - Retailing activities. "My students can not get enough of the program."
Seeing their excitement and newfound motivation, Jay built a final project around Virtual Business - Retailing. He had his students prepare a full business plan for a simulated store. Then he had them execute their plans using the Virtual Business - Retailing software! Their business plans came to life, just like in the real world. Jay knows, "The project was a terrific way for students to collaboratively integrate not only Business Management concepts, but also use creativity in designing various forms of marketing materials. They were able to use software applications such as Word, Publisher, Excel and PageMaker. Some groups even utilized the Internet. They truly were acting as if they were the owners of the business and were starting a business from scratch." Jay is not the only one who recognizes the benefit and realistic nature of the software. One of his students shares, "I think Virtual Business - Retailing is so extremely realistic. It puts you in the place of the decision maker, wondering what step to take next. All of the information to make good business decisions is available to you."
Jay's involvement with Virtual Business - Retailing extends beyond the classroom. Jay had several of his top students create a display showcasing their use of Virtual Business - Retailing in their classroom as a technology. He brought the students and display to the State Capital to exhibit at the Computer Educators Computer Association Exposition. The display was a hit and the students put it into the school's main display case to promote the business department. Enrollment increased! "I thoroughly enjoy watching the active learning that Virtual Business - Retailing brings to my classroom. It creates a very healthy and competitive atmosphere using practical applications."
Beyond Jay's involvement with Virtual Business - Retailing, other members in his business department are incorporating the software into their classes such as Marketing, Cooperative Work Program, and Introduction to Business. The department sees it as a great way to spur interest in Business Education, through real-life experiences without leaving the classroom. Jay as well as his colleagues realize, "The value and potential of Virtual Business - Retailing for the students and the Business Education Department is immense."
Jay took the tools available to him and turned his business classes into a fun, exciting, and challenging learning environment.
Jay Salerno, Newington High School, Newington CT
Virtual Business - Retailing Teaches Teachers
What a better way to prepare tomorrow's educators then to teach them to use the newest and best tools. Dr. Donna Everett did just that in her Methods of Teaching Business and Marketing Subjects class (an undergraduate class required for those seeking initial certification in Business and Marketing Education, Grades 5-12).
Donna had her students review the Knowledge Matters website, explore the Virtual Business - Retailing software, and try out the 22 Virtual Business - Retailing classroom activities. This led to a discussion of Virtual Business - Retailing and how it could be used in the classroom in conjunction with existing curriculum.
Seeing how Virtual Business - Retailing was benefiting her undergraduate students, Donna took this concept to the graduate student level. In her class for practicing teachers entitled Instructional Innovations in Business and Marketing Education, the students developed a lesson or unit plan, incorporating the website and specific activities available. The lesson or unit plan also included assessment instruments that they will develop to evaluate students' performance. "I am delighted to finally find a source that incorporates the real world in pictures and honest-to-goodness activities. I have been waiting so long for a program such as Virtual Business - Retailing that begins to marry theory and hands-on practices in the classroom. Bravo!," exclaims Donna.
With methods teachers like Donna, tomorrow's teachers will be better equipped to deliver high quality students ready to face tomorrow's business challenges.
Dr. Donna Everett, Morehead State University, Morehead KY
Knowledge Matters, the creator of Virtual Business, understands that national and state standards are very important to today's educators, and we are dedicated to building educational simulations that meet these standards.
The Correlations are in PDF format and are viewable with the free Adobe Acrobat Reader. If you do not see your state listed, please e-mail us a link to your state standards, and we will work on posting the correlation to our website.
State Standards Correlations
The Quiz Generator has a question bank of hundreds of pre-written questions all designed to give you a feel for whether a student is learning what they are supposed to be learning.
Multiplayer Action Journals
All Virtual Business products come with the following resources to help you and your class get started quickly.
Online Training Videos
For county or metro area purchases, we often provide onsite training for groups of educators.
The training may be free or at a negotiated discount based on the number of purchasing sites.
These training sessions are always well received by educators and represent a strong reason to consider purchasing at the county or metro level.
Call us toll-free at 1-877-965-3276 for details.
This tutorial will take you through the main views in the simulation, then go step-by-step through the actions
students can control and the reports available to them.
The tour will be displayed in a separate window.
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*Licenses are nontransferable and can only be used at (or by students at) the
school specified in the purchase order. A separate license to the Knowledge Matters Software
must be purchased for use on each individual physical location. The above pricing for Virtual
Business - Retailing is available exclusively to K-12 schools.