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Virtual Business – Sports
Attract students to your marketing or entrepreneurship class with our brand-new simulation, Virtual Business – Sports. This highly visual computer simulation of a football franchise lets students handle promotion, develop ticket-pricing strategies, evaluate stadiums and city locations, control stadium operations and staffing, find sponsors and licensing deals, and more. Virtual Business – Sports is ideal for teaching sports and entertainment marketing, sports management, or for adding a sports module to your marketing or entrepreneurship class.

Multiplayer Competitions
Step up the pace of your classroom with Virtual Business – Sports’ new multiplayer competitions. Students will be completely engaged as they set up their own football franchises and compete against their classmates. A teacher scoreboard shows the scores of individual students as they fight it out to see who will have the highest profit in this virtual league.

Easy to Use for New and Current Users
Virtual Business – Sports was built with current and new Virtual Business users in mind. We have kept the same easy-to-use interface, lesson structure, and advanced levels as Virtual Business – Retailing 2.0. Beginning students will find the software easy to get started with, while advancing students will find constant challenges to keep them engaged. Virtual Business – Retailing 2.0 owners will find learning to use Virtual Business – Sports a breeze.

Assessment Options
The Quiz Generator allows you to create quizzes with random questions based on selected lessons. Features include drag-and-drop addition and deletion of specific questions, ability to save quizzes for future reuse, ability to add your own custom questions, ability to print multiple versions of a quiz with questions randomly ordered, and more. Besides this great new assessment tool, Virtual Business – Sports also includes printable lesson worksheets, project portfolios, and performance journals to help teachers assess student performance.

The Educator's Choice
The Virtual Business family of simulations is now in over 5,000 schools across the United States. Our simulations are built with educators in mind and are always correlated to state and national standards as well as leading textbooks. Virtual Business is the choice of key players in Business and Marketing education, including Glencoe/McGraw-Hill, DECA, and FBLA.

The Most Realistic Simulation of the Sports and Entertainment Business!
"As a professional sports executive of more than 30 years holding executive-level positions with franchises in the NFL, NBA, NHL, and professional baseball, I want to compliment Knowledge Matters for their outstanding simulation, Virtual Business – Sports. This is truly the most realistic simulation of the sports and entertainment business on the market and a great introduction to anyone who is interested in getting into this fascinating business. Knowledge Matters has scored a game-winning touchdown with their simulation of the many phases of running a professional football franchise."
Bob Burris,
Sports and Entertainment Executive

Ideal for Teaching:
  • Sports and Entertainment Marketing
  • Sports Management
  • Marketing
  • Entrepreneurship

What You Get:
  • Virtual Business – Sports software on CD
  • Introductory/training video
  • Interactive tutorial to train students
  • Instructor’s Manual with lesson plans and answer key
  • Full-color poster for your classroom
  • Assessment CD (optional)

System Requirements:
  • Windows XP, Vista or Windows 7
  • Microsoft .Net Framework Version 3.5 SP 1 (free from Microsoft)
  • 100 MB RAM
  • 50MB hard disk space
  • SVGA display
  • CD-ROM drive
  • Local Area Network (LAN) connection*
* Only required for multiplayer functionality
 
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